Struct ferritin_bevy::plugin::StructurePlugin
source · pub struct StructurePlugin { /* private fields */ }
Implementations§
Trait Implementations§
source§impl Plugin for StructurePlugin
impl Plugin for StructurePlugin
§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish
should be called.§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the [
App
], once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for StructurePlugin
impl !RefUnwindSafe for StructurePlugin
impl Send for StructurePlugin
impl Sync for StructurePlugin
impl Unpin for StructurePlugin
impl !UnwindSafe for StructurePlugin
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
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Return the
T
[ShaderType
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. When used in [AsBindGroup
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T: ?Sized,
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impl<T> Downcast for Twhere
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§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts
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variant of Either<Self, Self>
if into_left(&self)
returns true
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Converts self
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variant of Either<Self, Self>
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