Struct ferritin_bevy::structure::StructureBuilder
source · pub struct StructureBuilder<___State = __StructureBuilderInitialState> { /* private fields */ }
Expand description
Use builder syntax to set the required parameters and finish by calling the method Self::build()
.
Implementations§
source§impl<__Pdb, __Rendertype, __ColorScheme, __Material> StructureBuilder<(__Pdb, __Rendertype, __ColorScheme, __Material)>
impl<__Pdb, __Rendertype, __ColorScheme, __Material> StructureBuilder<(__Pdb, __Rendertype, __ColorScheme, __Material)>
sourcepub fn build(self) -> Structurewhere
__Pdb: IntoSet<AtomCollection, StructureBuilder__pdb>,
__Rendertype: IntoSet<Option<RenderOptions>, StructureBuilder__rendertype>,
__ColorScheme: IntoSet<Option<ColorScheme>, StructureBuilder__color_scheme>,
__Material: IntoSet<Option<StandardMaterial>, StructureBuilder__material>,
pub fn build(self) -> Structurewhere
__Pdb: IntoSet<AtomCollection, StructureBuilder__pdb>,
__Rendertype: IntoSet<Option<RenderOptions>, StructureBuilder__rendertype>,
__ColorScheme: IntoSet<Option<ColorScheme>, StructureBuilder__color_scheme>,
__Material: IntoSet<Option<StandardMaterial>, StructureBuilder__material>,
Finishes building and returns the requested object.
sourcepub fn pdb(
self,
value: AtomCollection,
) -> <Self as __StructureBuilderSetMember>::Pdbwhere
__Pdb: IsUnset,
pub fn pdb(
self,
value: AtomCollection,
) -> <Self as __StructureBuilderSetMember>::Pdbwhere
__Pdb: IsUnset,
Sets the value of pdb
. See Structure::builder()
for more info.
sourcepub fn maybe_rendertype(
self,
value: Option<RenderOptions>,
) -> <Self as __StructureBuilderSetMember>::Rendertypewhere
__Rendertype: IsUnset,
pub fn maybe_rendertype(
self,
value: Option<RenderOptions>,
) -> <Self as __StructureBuilderSetMember>::Rendertypewhere
__Rendertype: IsUnset,
Same as Self::rendertype
, but accepts an Option
as input. See that method’s documentation for more details.
sourcepub fn rendertype(
self,
value: RenderOptions,
) -> <Self as __StructureBuilderSetMember>::Rendertypewhere
__Rendertype: IsUnset,
pub fn rendertype(
self,
value: RenderOptions,
) -> <Self as __StructureBuilderSetMember>::Rendertypewhere
__Rendertype: IsUnset,
Sets the value of rendertype
. See Structure::builder()
for more info.
sourcepub fn maybe_color_scheme(
self,
value: Option<ColorScheme>,
) -> <Self as __StructureBuilderSetMember>::ColorSchemewhere
__ColorScheme: IsUnset,
pub fn maybe_color_scheme(
self,
value: Option<ColorScheme>,
) -> <Self as __StructureBuilderSetMember>::ColorSchemewhere
__ColorScheme: IsUnset,
Same as Self::color_scheme
, but accepts an Option
as input. See that method’s documentation for more details.
sourcepub fn color_scheme(
self,
value: ColorScheme,
) -> <Self as __StructureBuilderSetMember>::ColorSchemewhere
__ColorScheme: IsUnset,
pub fn color_scheme(
self,
value: ColorScheme,
) -> <Self as __StructureBuilderSetMember>::ColorSchemewhere
__ColorScheme: IsUnset,
Sets the value of color_scheme
. See Structure::builder()
for more info.
sourcepub fn maybe_material(
self,
value: Option<StandardMaterial>,
) -> <Self as __StructureBuilderSetMember>::Materialwhere
__Material: IsUnset,
pub fn maybe_material(
self,
value: Option<StandardMaterial>,
) -> <Self as __StructureBuilderSetMember>::Materialwhere
__Material: IsUnset,
Same as Self::material
, but accepts an Option
as input. See that method’s documentation for more details.
sourcepub fn material(
self,
value: StandardMaterial,
) -> <Self as __StructureBuilderSetMember>::Materialwhere
__Material: IsUnset,
pub fn material(
self,
value: StandardMaterial,
) -> <Self as __StructureBuilderSetMember>::Materialwhere
__Material: IsUnset,
Sets the value of material
. See Structure::builder()
for more info.
Auto Trait Implementations§
impl<___State> Freeze for StructureBuilder<___State>where
___State: Freeze,
impl<___State = (Unset<Required>, Unset<Optional>, Unset<Optional>, Unset<Optional>)> !RefUnwindSafe for StructureBuilder<___State>
impl<___State> Send for StructureBuilder<___State>where
___State: Send,
impl<___State> Sync for StructureBuilder<___State>where
___State: Sync,
impl<___State> Unpin for StructureBuilder<___State>where
___State: Unpin,
impl<___State = (Unset<Required>, Unset<Optional>, Unset<Optional>, Unset<Optional>)> !UnwindSafe for StructureBuilder<___State>
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. When used in [AsBindGroup
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