pub struct StructureBuilder<S: State = Empty> { /* private fields */ }
Expand description
Use builder syntax to set the inputs and finish with build()
.
Implementations§
source§impl<S: State> StructureBuilder<S>
impl<S: State> StructureBuilder<S>
sourcepub fn build(self) -> Structurewhere
S: IsComplete,
pub fn build(self) -> Structurewhere
S: IsComplete,
Finish building and return the requested object
sourcepub fn pdb(self, value: AtomCollection) -> StructureBuilder<SetPdb<S>>where
S::Pdb: IsUnset,
pub fn pdb(self, value: AtomCollection) -> StructureBuilder<SetPdb<S>>where
S::Pdb: IsUnset,
Required.
sourcepub fn rendertype(
self,
value: RenderOptions,
) -> StructureBuilder<SetRendertype<S>>where
S::Rendertype: IsUnset,
pub fn rendertype(
self,
value: RenderOptions,
) -> StructureBuilder<SetRendertype<S>>where
S::Rendertype: IsUnset,
sourcepub fn maybe_rendertype(
self,
value: Option<RenderOptions>,
) -> StructureBuilder<SetRendertype<S>>where
S::Rendertype: IsUnset,
pub fn maybe_rendertype(
self,
value: Option<RenderOptions>,
) -> StructureBuilder<SetRendertype<S>>where
S::Rendertype: IsUnset,
sourcepub fn color_scheme(
self,
value: ColorScheme,
) -> StructureBuilder<SetColorScheme<S>>where
S::ColorScheme: IsUnset,
pub fn color_scheme(
self,
value: ColorScheme,
) -> StructureBuilder<SetColorScheme<S>>where
S::ColorScheme: IsUnset,
sourcepub fn maybe_color_scheme(
self,
value: Option<ColorScheme>,
) -> StructureBuilder<SetColorScheme<S>>where
S::ColorScheme: IsUnset,
pub fn maybe_color_scheme(
self,
value: Option<ColorScheme>,
) -> StructureBuilder<SetColorScheme<S>>where
S::ColorScheme: IsUnset,
sourcepub fn material(
self,
value: StandardMaterial,
) -> StructureBuilder<SetMaterial<S>>where
S::Material: IsUnset,
pub fn material(
self,
value: StandardMaterial,
) -> StructureBuilder<SetMaterial<S>>where
S::Material: IsUnset,
sourcepub fn maybe_material(
self,
value: Option<StandardMaterial>,
) -> StructureBuilder<SetMaterial<S>>where
S::Material: IsUnset,
pub fn maybe_material(
self,
value: Option<StandardMaterial>,
) -> StructureBuilder<SetMaterial<S>>where
S::Material: IsUnset,
Auto Trait Implementations§
impl<S> Freeze for StructureBuilder<S>
impl<S = Empty> !RefUnwindSafe for StructureBuilder<S>
impl<S> Send for StructureBuilder<S>
impl<S> Sync for StructureBuilder<S>
impl<S> Unpin for StructureBuilder<S>
impl<S = Empty> !UnwindSafe for StructureBuilder<S>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more